PRIMARY PRODUCT VIEW CONNECTED PRODUCT MEDIA
POP! Cornhole 8.5 x 11 printed bar table-tent sheet shown flat and unfolded
PRIMARY CONNECTED VIEW / POP! CORNHOLE PARTY + BAR CASE - 10 GAMES
PRODUCT VIEW / 01 / 01
POP! Cornhole printed table tent folded into a low wide A-frame for a bar or party table
POP! Cornhole printed table tent folded into a low wide A-frame for a bar or party table
01 / BUILD

One finish. No second guessing.

POP! is offered only in brushed 304 stainless steel with a directional #4 finish.

STANDARD FINISH 304 STAINLESS / #4 BRUSHED
Material
304 stainless steel
Finish
#4 directional brush
Cleanup
Dishwasher safe
Play
Load popped corn, aim and flick
02 / EXPLORE IN 3D

POP! the tabletop.

Interactive 3D POP! Cornhole Game GFPC model in brushed 304 stainless steel with two included shot glasses

Loading interactive 3D model.

BRUSHED STAINLESS / TWO GLASSES INCLUDED / DRAG TO EXPLORE
03 / INCLUDED

Ten games. Twenty table tents. One bar-ready case.

The case gives a venue ten complete stainless games plus the printed pieces needed to sell each game or run repeat rounds.

  1. 0110 POP! Cornhole stainless games
  2. 0220 included shot glasses
  3. 0320 printed table tents
  4. 0420% case discount
LIVE PRINTED SELLING KIT20 TABLE TENTS / 10 GAMES
Open the current rules card
CURRENT RULES CARDRules and product details from this page.
Open the current folding tent
20 PRINTED TABLE TENTSTwo with every complete game in the case.
POP! BAR CASE / 10 GAMES $400.00 USD
Questions about POP!?
PLAY THE OUTCOME

Where the POP! lands changes the round.

Choose a target to launch the popcorn and reveal the call.

POP! Cornhole in brushed 304 stainless steel naturally placed on a walnut bar table
SHOT GLASS POP! into the Shot Glass, Shooter drinks.

Any drink works. Play responsibly and follow local age requirements.

TAKE THE RULES TO THE TABLE

Play it. Print it.
Pass it around.

Current rules, ready for your table. Open the live proof, then download a folding tent or a flat rules card.

OPEN LIVE PRINT PROOF ↗

Every new download uses the current product page. Printed copies and saved PDFs keep the version you downloaded.

POP! rules.

  1. 01Load popped corn. Aim and flick.
  2. 02Take turns from opposite ends.
  3. 03Either glass? Shooter drinks.
  4. 04Far hole? Opponent drinks.
  5. 05Miss = SIP. Shooter takes a sip.

Any drink works. Play responsibly and follow local age requirements.

POP! / LIVE PRINT STUDIO

Ready for the table.

Loading the current product page…

Print single-sided at 100% / Actual size. Fold the letter-size tent across the center so both faces read upright. Use cardstock for a sturdier tent.

BAR SALES PROGRAM / ONE EASY LINE ITEM

Put POP! on the bar tab.

Turn two shots and a bag of popcorn into a complete tabletop experience. POP! gives the bartender one easy offer, gives the guest a reason to play, and gives the venue another memorable sale.

01 / PACKAGE THE ROUND

Two shots. Popcorn. Game on.

Sell two shots, one bag of popcorn, and the POP! game as one memorable bar-tab item. Guests get an instant reason to stay, play, and order the next round.

02 / ALIGN THE INCENTIVE

The bartender participates in the upside.

Put the complete POP! round on the guest's bar tab. When percentage-based gratuity is calculated on that total, the added game sale can increase the bartender's tip. The venue can also add a per-game commission or sales spiff under its own policy.

03 / CREATE THE DESTINATION

Give the whole table something to talk about.

POP! turns two drinks and a simple snack into an interactive occasion: fast to explain, compact on the table, dishwasher safe, and ready for the next group.

Venue controls menu price, tab treatment, gratuity, commissions, employee compensation, service practices, and local compliance. Any drink works. Serve responsibly and follow local age requirements.

TABLETOP GAME / CLEAN RESET

Built for the round after the round.

Set POP! between the glasses and bring the toss to the tabletop. Its formed stainless body keeps the game compact, clean, and ready to reset without introducing another disposable party game.

GAMEDAY GAMES / INTRODUCING

POP! Cornhole

POP! a bag of popcorn.
You’re ready to play.

One kernel. Two glasses. Your next rivalry.
Learn the rules, find your timing, choose your game.

Brushed stainless. Two shot glasses per game.

01 / THE RULES
POP! Cornhole

Here’s how you play.

POP! a bag of popcorn. You’re ready to play.

  1. 01Load popped corn. Aim and flick.
  2. 02Take turns from opposite ends.
  3. 03Either glass? Shooter drinks.
  4. 04Far hole? Opponent drinks.
  5. 05Miss = SIP. Shooter takes a sip.

On screen, drinks are virtual: a shot costs 8 accuracy points; a sip costs 2. Four sips equal one shot. Wobble grows and timing bars get faster throughout the round. Accuracy bottoms out at 20%. Play the tabletop game with any drink.

PLAYER 10 HITS0 shots · 0 sips · 100% accuracy
VS
SOLO ROUND10 SHOTSOne kernel at a time.
PLAYER 20 HITS0 shots · 0 sips · 100% accuracy
PLAYER 1 · THROW 1 / 10
CURRENT PLAYER'S STREAK
POP! stainless tabletop game with two shot glasses and a cornhole target at each end FAR HOLE: THEY DRINK · GLASS: YOU DRINK · MISS: YOU SIP

WATCH IT. LOCK IT. POP IT.

01 AIM NEXT0°
LEFTRIGHT
02 POWER NEXT65%
SOFTFAR HOLE ≈ 65%FULL

Start your turn. Tap once to lock the moving aim, then again to lock power and shoot. For the far hole, aim near center and lock power around 65%. Green landing ring = target contact. Fast meters reward a well-timed lock. Keyboard: Space or Enter.

Watch the landing ring. Green means in.

Steady aim · 100% accuracy.

Player 1 starts. Time your aim and power, then pass to Player 2.

CHOOSE YOUR GAME
2 PLAYERS10 THROWS EACH3 IN A ROW = FIRE

Digital match: most far-hole hits wins. Miss = SIP: each miss adds one virtual sip (−2 accuracy points). A glass adds one virtual shot (−8 points) and builds your streak. Hole/FIRE hits score; in VERSUS, your opponent takes a shot. Penalties stack to a 20% accuracy floor. Timing bars accelerate on later throws. Three consecutive hole/glass hits unlock one FIRE SHOT at the opponent badge for a bonus hit and virtual drink. Any miss resets your streak and takes away FIRE, even if unused. Hit again to keep it; using FIRE spends it. These timing, scoring and accuracy effects are screen-only game mechanics.

MATCH COMPLETE

WHAT A ROUND.

Save your scorecard for Instagram or share the challenge link.

Hole / FIRE = a scoring hit. Glass = a streak hit + shot. Miss = SIP. Shots cost 8 accuracy points; sips cost 2.

THE HIGH-SCORE BOARD · SIP RULES

  1. Loading scores…
BRING POP! TO YOUR TABLE ↗

KEEP BUILDING / EXO PRODUCT NETWORK

Complete the build.

Move from one product into the components, accessories, and systems that make the complete setup work.

RELATED / CONNECTED Selected to work better together